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Anth367-2015

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A member registered Dec 01, 2015

Recent community posts

Hey, drew these up for a lab map, figured I'd share!

Some of them are at double size because they were blurry on import otherwise. They're not all double size because that also made some blurry. I'm not sure what's going on there, maybe there's a target resolution? If someone explains the dark magic then I can maybe fix things. In the meantime:

A computer

Two subtly different bookcases
 


A shallow pit (uses transparency on floor tiles, see image)



Two cracks for use on floor tiles

A bit of spattered blood (probably the most questionable of these, to be honest)



An open crate, which makes a lot more sense paired with heavy furniture (see image)


Mushrooms


And the all-important Glaringly Obvious Notes!





These are free for anyone to use for any purpose. You do not need to credit me or this thread, but I do ask that you don't claim the work as your own.

Might add more as my players get further, no guarantees I can cover any requests (but you can always ask!)
(1 edit)

Hi there! I am LOVING this program so far (and bonus, Wine seems to work with the 32bit OpenGL version!). I was playing around with the sample maps, and I saw some really nice features on the Necromancer lair that I can't seem to replicate, namely short walls and columns.

Here I am hovering the eyedropper above the half-wall, and it displays a little wall icon, so I'm guessing it's its own category.

When I select it, nothing to the left is highlighted, though there is the option to pick colors. They autoconnect too, so it seems like this isn't just a tiled icon. I'm probably missing something silly, mind pointing it out?


There's also these little columns--I was going to create a column icon myself, but if they're already in the program, that'd be way better. I can't figure out how to create them, though, Maybe something fancy with the eraser, given that they're in the middle of a tile? I can make little blotches by placing a wall unconnected, but they don't look this nice, more like rough circles.


Thanks so much anyone who can help, and thank you deepnight for making this fantastic tool!